
Tyrus Tenebros
Stimulus Rote Kapelle
38
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Posted - 2014.08.15 18:08:00 -
[1] - Quote
the Alliance Tournament is a test of the "best" alliance, which includes logistical and ISK backing prowess in addition to pilot skill. It's sensical for financial backing to have some say here, as well as the potential to influence market (i.e. potentially require you to have the industrial capability to manufacture the ships in order to fly them if the market is sufficiently manipulated, or to manipulate the market yourself). All of these things are part of "being an alliance" in eve and thus are tacitly acceptable as part of the Alliance Tournament format. (to me, at least).
For other tournament formats, it is possible to make an argument for this to be the case, but frankly I don't see much need. the player run Syndicate Competitive League did this and did not change outcomes much. A continual league play style, writ large, may almost require this, dependent on number of matches played and time requirements outside of league weekends, but the reduction to 8 ships in most of these formats lowers costs substantially already.
Quote:I'll start this by saying that I don't play in the tournament nor do I know anyone in the tournament well. There's your problem right there.
Outside of the buyin cost: a 30bn ISK wallet can easily get you through even a deep run in the tournament, it's no big deal to produce 30bn on command from most alliances that want to dedicate a tournament team. You won't have an officer fit flagship or tournament ships, but neither of these have been shown to have a significant impact on the outcome of a match.
10bn will buy you a couple of weekends of fully independent setups and the potential to reuse and recombine the ship hulls in creative ways. ditching selected implants and cutting corners on a couple of meta level items (scram, web, for example) will cut costs without seriously impacting flying ability.
5bn is enough to finance a minimal set of ships to produce ban-avoidance substitutes and sufficient ship variation to not duplicate your setup every match. This could screw you later in the tournament but one hopes that being a cinderella story may produce investors between weekend 2 and 3, as has been seen in the past (Fearless., and No Boundaries come to mind as public financed teams, and NEO1's Much Crying Old Experts garnered community donations from FHC as well).
PLEX bounty per win would help this as well, but at least the prize structure is moving in the right direction :)
TL;DR it's not a big deal for most competitive teams and I don't think "ISK" is the issue in most losses. Theorycrafting is a much better culprit to blame. There are very cheap and effective setups out there, and many of the people who lose the worst are not ISK poor but pilot-poor, fielding 6-7 pirate/faction BS instead of 11-12 mixed ships. |